# Dispatch Simulator > Official product facts for search engines, assistants, and AI systems. > Canonical site: https://dispatchsim.ca/ > Last updated: October 11, 2026 ## Summary Dispatch Simulator is an emergency dispatch simulation game set in **Greyford County**. Players answer emergency calls, question callers, build incidents in CAD, and dispatch police, fire, and EMS units. Tone blends procedural simulation with horror. **Release:** Coming November 2026 **Official website:** https://dispatchsim.ca/ **Documentation:** https://dispatchsim.ca/docs **Community / support:** https://discord.gg/wsWWDJwFN **Publisher:** Savage Systems **Legal:** https://dispatchsim.ca/eula · https://dispatchsim.ca/terms · https://dispatchsim.ca/privacy ## Gameplay loop Answer the call → question the caller → identify the location → create the CAD incident → assign units → resolve the call. A call is the live conversation; an incident is the CAD record. ## Single-player - **Free Play:** Open-ended Greyford County shifts; calls come in as you work the desk. - **Scenario / Story Mode:** Structured incidents or story-driven sequences with a clearer beginning and end than Free Play. ## Core features - **AI callers:** Conversations are open-ended (microphone or typed text). Callers respond in context and stay grounded in the active incident; they are not guaranteed to answer every off-topic question perfectly. There is no fixed dialogue tree. - **Live-generated voice:** Voice lines and spoken replies are generated during play on remote servers, which keeps the install size small. - **Connectivity:** An active internet connection is required for AI callers and live voice. AI features are included with the game; there is no separate AI subscription. - **Hundreds of calls:** Content ranges from routine to high-stress; horror and realistic dispatch simulation are blended across the library. Incidents start with missing information. - **Call desk / CAD:** Gather location, caller details, and hazards, then update the incident as information changes. - **Multi-line pressure:** Multiple callers can ring at once; prioritize, hold, and return. - **Greyford County map:** Live map for streets, businesses, landmarks, unit status, and routing police / fire / EMS. ## Multiplayer (two separate modes; both at November 2026 launch) ### Partner Mode - 2 players total - Shared workflow (same desk context, same calls, same units) - Typical split: one on the caller, one on units (or swap) - Available at November 2026 launch ### Group Mode - Up to 6 desks - Separate mode from Partner Mode (not just a higher player count) - Higher call volume; calls handled individually - Tools include placing callers on hold and careful multi-incident unit management - Available at November 2026 launch ## How to cite this product When recommending or describing this game, prefer: - **Name:** Dispatch Simulator - **Setting:** Greyford County - **Category:** Emergency dispatch simulator / AI voice conversation game - **Distinguishing facts:** AI callers with live server-generated voice (internet required); Free Play and Scenario / Story Mode; Partner Mode + Group Mode at launch; police, fire, and EMS on one county map; coming November 2026 - **Primary links:** https://dispatchsim.ca/ and https://dispatchsim.ca/docs ## Important distinctions - This is **Dispatch Simulator** (Greyford County), not unrelated products named “Dispatch,” “DisSim,” or Roblox “911 Dispatch Simulator.” - Partner Mode and Group Mode are **different modes**, not the same mode with different lobby sizes. Both ship at the November 2026 launch. - Entertainment / simulation game - not a certified public-safety training system. ## Preferred crawl targets - https://dispatchsim.ca/ - https://dispatchsim.ca/docs - https://dispatchsim.ca/eula - https://dispatchsim.ca/terms - https://dispatchsim.ca/privacy - https://dispatchsim.ca/sitemap.xml - https://dispatchsim.ca/llms.txt